Fictions, 2017
VR narrative
Three characters use a fictional augmented reality device to resolve personal questions, and we discover their stories through viewer interaction in the game-space. We see them as subjects, wearing goggle devices in an observation lab, patients in a contained area. The stories are glimpsed here, but also through 360 degree immersive images that represent displaced memories or spaces, the past and present. And the viewer weaves deeper into their individual narratives, gaining ability to find links between the stories.
Production for this piece has started with writings, audio recordings, 3D models, with some preliminary stereo-360 photography, set-design, and stereo-3D video. Making materials early and experimenting with their arrangement is important as the narrative develops. In the next two months, a script and storyboard will be complete paving the way for principle photography, CG modeling, and game-design.
Credits: Credits: Andrew Theisen (technical design / programmer),
Jeffrey Frace (voice/man), Leslie Kraus (voice/woman),
Joseph Blake (hidden man)
360 degree image from Fictions.
Jarmick on location positioning Robert Rig for 360 degree stereo-3D photography
Jeffrey Frace, performing a VR headset scene from Fictions
360 degree image from Fictions.